I know what you mean... having watched the graphics processing capabilities of computers evolve through four-colour CGA pixelated, polygon-style 3D to what we have today, I sometimes wonder how we accepted those earlier attempts as being top notch. But the best available graphics at any point in time was always considered amazing, because we had nothing better to compare it to.Mirthomaniac wrote:A thought: as graphic and sound capabilities increase, pretty soon in the future we will be able to produce entire films (never mind games yet) with ultra-realistic CG people. This will enable directors and visionaries to put whoever they want in a film. Famous Hollywood icon dead? No problem, just put them in the film anyway. Nobody will be able to tell the difference after a while. Prepare to see Arnie or Sly Stallone leaping about on screen many years after they die, with serious legal battles going on over the 'rights' to use a person's likeness without them even participating. Be prepared for Humphrey Bogart and other Golden Agers to make a return to movies, if there were a market for it. Even be prepared to hear critique of not just dialogue and cinematography, but also how well the CG Brad Pitt lives up to the 'real thing'.
I base this on the fact that, thirty years ago, it was fairly revolutionary to play a videogame in colour. Twenty years ago it was revolutionary to represent the human figure on a 16-bit machine. You get the idea.
I remember playing "Elite" on an Amstrad PC1512 for months in the late eighties (8086 processor pushing out 8 MHz, 512kb RAM, black and white monochrome monitor, no hard drive but two 5 and a quarter inch floppy drives)... Elite was the original space exploration / piracy / trading game, set in an essentially infinite 3D Universe, and it was absolutely cutting edge in its day. Essentially it was just a load of grey blocks incrementing around with a few blippy sounds punctuating the occasional dog fight, but it holds a much firmer place in my memory than hundreds of other games that have been released since then.
Imagine what it would have been like, at the time, to have had a sneak preview of a contemporary game from 2011... Some of our technology that we take for granted would not have been believed by people only 15 or 20 years ago.